using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Use this for initialization
void Start()
{
Debug.Log("Hola amigo! this is number wizard...");
Debug.Log("Pick a number, but please, don't tell me, I have the power of divination...");
Debug.Log("The highest number you can pick is: " + max);
Debug.Log("The lowest number you can pick is: " + min);
Debug.Log("Tell me if your number is higher or lower than: " + guess);
Debug.Log("Push Up = higher, Push Down = lower, Push Enter = Correct");
max += 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow)) {
Debug.Log("It seems as you are aiming higher.");
min = guess;
guess = (max + min) / 2;
Debug.Log("Let's see... Is it higher or lower than: " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow)) {
Debug.Log("Are you afraid of high numbers? Were you good at math?");
max = guess;
guess = (max + min) / 2;
Debug.Log("Let's see... Is it higher or lower than: " + guess);
}
else if (Input.GetKeyDown(KeyCode.Return)) {
Debug.Log("I told you, I HAVE A GREAT POWER!");
}
}
}