// Start is called before the first frame update
void Start()
{
Debug.Log(“Welcome to number wizard, yo”);
Debug.Log(“Pick a number”);
Debug.Log("The highest number you can pick is " + max);
Debug.Log("The lowest number you can pick is " + min);
Debug.Log("Tell me if your number is higher or lower than " + guess);
Debug.Log(“Push Up = higher, Push Down = lower, Push Enter = Correct”);
max = max + 1;
}
// Update is called once per frame
void Update()
{
//Detect when the up arrow key is pressed down
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Up Arrow key was pressed.");
min = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
//Detect when the down arrow key is pressed down
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Down Arrow key was pressed.");
max = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
//Detect when the return key is pressed down
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Return key was pressed.");
}
}