Number Wizard Try

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NumberWizard : MonoBehaviour
{
int maximum = 1000;
int minimum = 1;
int guess = 500;

// Start is called before the first frame update
void Start()
{
    Debug.Log("Why hello there: welcome to number wizard!");
    Debug.Log("Pick a number, but don't tell me what it is.");
    Debug.Log("Highest number you can pick is " + maximum);
    Debug.Log("Lowest number you can pick is " + minimum);
    Debug.Log("Tell me if your number is higher or lower than " + guess);
    Debug.Log("Push up if higher, push down if lower, push enter if it's your number");
    maximum = maximum + 1;
}

// Update is called once per frame
void Update()
{
    if (Input.GetKeyDown(KeyCode.UpArrow))
    {
        minimum = guess;
        guess = (maximum + minimum) / 2;
        Debug.Log("Is your number " + guess);
    }
    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        maximum = guess;
        guess = (maximum + minimum) / 2;
        Debug.Log("Is your number " + guess);
    }
    else if (Input.GetKeyDown(KeyCode.Return))
    {
        Debug.Log("Yay, I found your number!");
    }
}

}

Probably not quoting this correctly, but wanted to post something!

Looks good, Keep up :muscle: and keep posting :smiley:
Welcome to this great community