using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Hi there,welcome to the guess number game.");
Debug.Log("Pick a number and dont tell me what it is ...shhhhhhh!!!!! ");
Debug.Log("Highest Number to chose is : " + max);
Debug.Log("Lowest Number you can chose is : " + min);
Debug.Log("Tell me if the number is lower or higher then 500");
Debug.Log("Push UP = Higher , Push DOWN = Lower , Push ENTER if is Correct");
Debug.Log("LETS GET STARTED!!!");
Debug.Log("LETS GET STARTED!!!");
Debug.Log("LETS GET STARTED!!!");
Debug.Log("LETS GET STARTED!!!");
Debug.Log("LETS GET STARTED!!!");
Debug.Log("LETS GET STARTED!!!");
Debug.Log("LETS GET STARTED!!!");
Debug.Log("LETS GET STARTED!!!");
Debug.Log("LETS GET STARTED!!!");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Your number is biger then :" + guess);
min = guess;
guess = (max + min) / 2;
Debug.Log("Is this the correct number? " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Your number is lower then :" + guess);
max = guess;
guess = (max + min) / 2;
Debug.Log("Is this the correct number? " + guess);
}
else if(Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("You press Enter, that means we found your number.");
Debug.Log(guess + " This is the corrrect number.");
}
}
}