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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Awe, bru! Welcome to Number Wizard.");
Debug.Log("Pick a number.");
Debug.Log("Highest number is: " + max);
Debug.Log("Lowest number is: " + min);
Debug.Log("Tell me if your number is higher or lower than: " + guess);
Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update()
{
//Detect when the up arrow key is pressed down
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
guess = (max + min) / 2;
Debug.Log("Is your number higher or lower than: " + guess + "?");
}
//Detect when the down arrow key is pressed down
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
guess = (max + min) / 2;
Debug.Log("Is your number higher or lower than: " + guess + "?");
}
//Detect when the Return key is pressed down
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Awesome-sauce!");
}
}
}