using UnityEngine;
public class NumberWizard : MonoBehaviour
{
private static int max = 1000;
private static int min = 1;
private static int guess = (max + min) / 2;
private static string helloFromRussia = “Привет лунатикам !\nНу ты понимаешь что тут полторы калеки по русски шпрэхает, оставлю как есть :)”;
private static string welcome = “Welcome to NumberWizard, bro !”;
private static string introduction = string.Format(“Here, you need to select number \n You can choose one from {0} to {1}”,min,max);
private static string instruction = string.Format(“So… Tell me, if your number higher or lower than my {0}\nPush Up is Higher\nPush Down is Lower\nPush Enter is Correct”,guess);
private static string gameOn = string.Format(“It’s number higher or lower than {0} ?”, guess);
// Start is called before the first frame update
void Start()
{
Debug.Log(helloFromRussia);
Debug.Log(welcome);
Debug.Log(introduction);
Debug.Log(instruction);
Debug.Log(gameOn);
max += min;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("down");
max = guess;
Debug.Log(guess = (min + guess) / 2);
}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("up");
min = guess;
Debug.Log(guess = (max + guess) / 2);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("enter");
}
else if (Input.GetKeyDown(KeyCode.Backspace))
{
Debug.Log("delete");
}
}
}