Number Wizard Console

Overall, really enjoy the way the information is being presented. I maybe should have skipped this unit overall for lack of Unity interaction. Great energy and humor. I got a little carried away and was done with all the coding coming out of the first keyboard command challenge. Keep it up!

Overall, just a couple minor differences in the finished product.

PS: to declare and initialize an integer “Score” (Quiz: question 2 I think it was), none of the options are technically correct given the case sensitivity of the language. Nothing too serious.

using UnityEngine;

public class NumberWizard : MonoBehaviour
{
private int _guess, _minimum, _maximum;
private System.Timers.Timer _keyTimer = new System.Timers.Timer(250);

// Use this for initialization
void Start()
{
    _keyTimer.AutoReset = false;
    StartGame();
}

void StartGame()
{
    _minimum = 1;
    _maximum = 1000;

    Debug.Log("Welcome to Number Wizard! Ready for a game?");
    Debug.Log("Please pick a number. Keep it secret!");
    Debug.Log("The lowest available number is " + _minimum + ".");
    Debug.Log("The highest available number is " + _maximum + ".");
    NewGuess();
    _maximum += 1;
}

// Update is called once per frame
void Update()
{
    if (!_keyTimer.Enabled)
    {
        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            _minimum = _guess;
            NewGuess();
        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            _maximum = _guess;
            NewGuess();
        }
        else if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))
        {
            Debug.Log("The Number Wizard wins again! Let's play another game!");
            StartGame();
        }
        else if (Input.anyKeyDown)
        {
            Debug.Log("You've made an invalid selection. Please use (Up) (Down) or (Enter)!");
        }
    }
    else Debug.Log("Don't be in such a hurry!");
}

void NewGuess()
{
    _guess = (_minimum + _maximum) / 2;
    Debug.Log("Is your number higher or lower than " + _guess + "?");
    Debug.Log("Keyboard Controls: (Up) Higher, (Down) Lower, (Enter) Correct.");
}

}

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