using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Hi from the state of Ohio! Be amazed by my C# POWERS!");
Debug.Log("Welcome to Guessing Your Number Game!");
Debug.Log("Pick a number, don't tell me what it is...");
Debug.Log("The highest number you can pick is:" + max);
Debug.Log("The lowest number you can pick is:" + min);
Debug.Log("Tell me if your number is higher or lower than:" + guess);
Debug.Log("Push up = higher, Push Down = lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update()
{
//Detect when the up arrow key is pressed down
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Darn... I thought I had it this time...");
min = guess;
guess = (max + min) / 2;
Debug.Log("Is it higher or lower than..." + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Darn... I thought I had it this time...");
max = guess;
guess = (max + min) / 2;
Debug.Log("Is it higher or lower than..." + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("I am a GENIUS! Be at awe of my amazing C# skills!!");
}
}
}