using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
int NumGuess = 0;
int MaxGuess = 5;
// Start is called before the first frame update
void Start()
{
Debug.Log("Whatz Up, Welcome to Number Wizard, Try Your Luck");
Debug.Log("Pick a number any number");
Debug.Log("Between " + min + " & " + max);
Debug.Log("So, is your number higher or lower than " + guess);
Debug.Log("Push Up for Higher, Down for lower, or Enter for Correct");
max += 1;
}
// Update is called once per frame
void Update()
{
//Detect when the key is pressed
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Higher");
min = guess;
guess = (max + min) / 2;
Debug.Log(guess);
NumGuess += 1;
Debug.Log(NumGuess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Lower");
max = guess;
guess = (max + min) / 2;
Debug.Log(guess);
NumGuess += 1;
Debug.Log(NumGuess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Correct");
Debug.Log("Yeah I Win, You Lose :)-");
}
else if (NumGuess == MaxGuess)
{
Debug.Log("You Win");
Debug.Log("I Lost :(");
Debug.Log(NumGuess);
}
}
}