Null warning with sound files

Having a bit of an issue. My sounds play fine on thrust. However, crash and win sounds give a warning stating “PlayOneShot was called with a null AudioClip”. Code is below. Any help would be appreciated.

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class CollisionHandler : MonoBehaviour
{
AudioSource audioSource;
[SerializeField] float loadDelay;
[SerializeField] AudioClip crashSound;
[SerializeField] AudioClip winSound;

private void Start()
{
    audioSource = GetComponent<AudioSource>();
}

// Start is called before the first frame update
void OnCollisionEnter(Collision other)
{
    switch (other.gameObject.tag)
    {
        case "Friendly":
            break;
        case "Finish":
            SuccessSequence();
            break;
        default:
            CrashSequence();
            break;
    }

}

void SuccessSequence()
{
    //add particle effect
    //add crash sound
    GetComponent<Movement>().enabled = false;
    audioSource.PlayOneShot(winSound);
    Invoke("NextLevel", loadDelay);
}

void CrashSequence()
{
    //add particle effect
    //add crash sound
    GetComponent<Movement>().enabled = false;
    audioSource.PlayOneShot(crashSound);
    Invoke("ReloadLevel", loadDelay);
}
void ReloadLevel()
{
    int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
    SceneManager.LoadScene(currentSceneIndex);
}
void NextLevel()
{
    int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
    int nextSceneIndex = currentSceneIndex + 1;
    if (nextSceneIndex == SceneManager.sceneCountInBuildSettings)
    {
        nextSceneIndex = 0;
    }
    SceneManager.LoadScene(nextSceneIndex);
}

}

Hi,

Please check your Inspector. Is an audio clip assigned to crashSound and winSound?

1 Like

Thanks so much!! That fixed it!

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