I am also stuck at the Null Reference Exception. I checked the other topics, but nothing works for me.
This is the error i got:
NullReferenceException: Object reference not set to an instance of an object
RPG.Combat.Fighter.CaptureState () (at Assets/Scripts/Combat/Fighter.cs:136)
RPG.Saving.SaveableEntity.CaptureState () (at Assets/Scripts/Saving/SaveableEntity.cs:26)
RPG.Saving.SavingSystem.CaptureState (System.Collections.Generic.Dictionary`2[TKey,TValue] state) (at Assets/Scripts/Saving/SavingSystem.cs:72)
RPG.Saving.SavingSystem.Save (System.String saveFile) (at Assets/Scripts/Saving/SavingSystem.cs:29)
RPG.SceneManagement.SavingWrapper.Save () (at Assets/Scripts/SceneManagement/SavingWrapper.cs:39)
RPG.SceneManagement.Portal+d__8.MoveNext () (at Assets/Scripts/SceneManagement/Portal.cs:57)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <4746c126b0b54f3b834845974d1a9190>:0)
My player and enemies got a left and right hand transform and a default weapon ( fighter script in unity )
my scripts are:
The scripts pictures are based on the lines with the lines of the error code.
Also the private void start to change to awake doesn’t work for me.