Noticed glitchy animation popping issue

In my sub Behaviour Tree
during the transition between animations
(specifically Stand_to_Crouch_Rifle_Ironsights and Crouch_Idle_Rifle_Ironsights)

the character pops to his default standing stance for one frame.

I determined this definitively by using Pause and then Frame Skip.

It happens in the video too @3:11 @4:25 @4:40 but Ben mentioned it will be address in a future lecture.

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