Don’t use GEngine->AddOnScreenDebugMessage in TickComponent().
If you can, please let me know, but I crashed UE4.
Was going to use this to start building some code to get a better understanding of the timing:
`GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, FString::Printf(TEXT("GetTimeSeconds() %s"), GetWorld()->GetTimeSeconds()));`