I don’t know if I am going to export or not, I mainly just want to do 3D Animation, so whichever way is easiest to do this is the one I will pick. Creating a game and then recording the game play and editing it, may be the easiest way relying on the game engine for all of the physics. When looking up game engines I found, Unity, Godot, Unreal, Game Maker, LibGDX, and Phaser. I think I will try Unity first and see how that goes. If anyone has any advice, I would greatly appreciate it.