Not so rockety pre-build

Here is my “Project Boost” result. The Idea of the game is for a small cargo ship to maneuver inside a cave within a planet with low gravity. The thruster boos will work vertically and horizontally.
I created this ship model in Blender, but I`m really not satisfied with the outcome. I will replace it in later builds. And the same will go for the environments, right now its composed by primitives.

P.S.: The particle effects came from the Unity Free assets pack.

As always, feedback are welcome.

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It’s not bad! I’m excited to see what is to come in the future!

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Here is the updated level so far. I just layout the level environment and lighting.
Took some reference in basalt rocks, it looks kind of alien to me. The idea on the crystals is that they will be part of the level obstacles.

Level playtest:


Models made in Blender.


Finish particle effect.

Any feedback are very welcome!

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