Not getting a constant update from sweep

I don’t notice that. It works as expected.

Okay so this seems to be the issue and sounds like the Live Coding issue, please see the lecture on it in Obstacle Assault. Personally, I suggest you disable it. If you do please close Unreal and rebuild the project by deleting the Binaries and Intermediate folders then re-open the project.

Just to point out again, it shouldn’t have a grabber, only the player.

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I went back and referenced the video, as you had suggested, I gotta ask, why is the default lesson to turn this live coding on? If most choose to have it off, and it seems to be cause as many problems as it does, just a thought.
Anyway, after turning off live coding, deleting the Binaries and Intermediate folder, it rebuilt the project and worked exactly how it should have. Thanks so much for you diligence in finding the solution!

Well it’s on by default so Epic clearly would want you to use it and it’ll be harder to gain feedback etc. to improve it if no one uses it. However, personally speaking, I’m not a fan of the iteration cycle with it if you have to close and compile if you want your changes saved.

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