Not for the null

Heyo everyone. I don’t know if this will be fixed later but(just in case) I found this little bug. When you shoot, say, a wall… and inmediately shoot the sky the sparks will appear in the last valid collision point. In order to fix that, at the end of your shoot function just before instanciating the sparks, check if the collision is not null(the sky).

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It will, in fact, be fixed later, but not for a while yet. Best just to leave this topic up anyway, as I’m sure there will be more in future who (rightly) want to get it fixed as soon as possible =)

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Glad to know!! Haha you know me, rushing around…!! Thx BH

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