In the end I made a pokemon (that I adore…): Fennekin (a Fennec fox)
I modeled it with various techniques (even scultping) but not with metaballs, 'cause I needed quads.
I decided to abandon my werewolf rabbit, as the subject was too far from the atmosphere that is meant to be created in the project, bucolic and rural
I’ve done all this starting from basic meshes and going with vertex modelling… I’ve also used the sculpting tools but not with dyntopo active, because I hate triangles
The Head is modelled from a cube (with subdivision surface applied) , Ears from a UV sphere, body and legs from cylinders