Ok, I went through and must say i’m totaly NO fan of the method of ‘remesh’ we used in this lecture.
I Agree it is faster then manual retopology, but I felt totally out of control and had a hard time repairing the throat section as my Orc had less of a neck and the vertices went all over the place.
I also noticed a lot of diamonds between the quads which seem unnecessary when baking the normal map.
Will continue for now and might do a complete manual retopology and see what the difference (in animation) will be. If the bake will be ok, I will not complain as momentarily the orc has only 6444 tri’s.
Example of Diamond between the quads: