Ok, I went through and must say i’m totaly NO fan of the method of ‘remesh’ we used in this lecture.
I Agree it is faster then manual retopology, but I felt totally out of control and had a hard time repairing the throat section as my Orc had less of a neck and the vertices went all over the place.
I also noticed a lot of diamonds between the quads which seem unnecessary when baking the normal map.
Will continue for now and might do a complete manual retopology and see what the difference (in animation) will be. If the bake will be ok, I will not complain as momentarily the orc has only 6444 tri’s.
It is for creating a loop around something yes, but in many cases that I ’ fixed’ it, it was pretty useless for the retopo to put it there as the Normal map would fix the tiny differences in height where it made new loops.
I have followed some manual retopo vid’s in the past, and find the method of doing it by hand a bit more ‘feeling in control’ on the loops and all. I understand the decision to show this method, but I will follow the long road in following characters.
Just FYI, sincerely recommend exoside addon. See attached comparison, full version and 2 x 8k faces (gues which one is blender-remesh ;-))
Both retopos were “i just click remesh, 1 click, no testing of any attribute, no tweaking afterwards.”
For me, its absolutely worth a 15eur / 3months subscription. Time saver.