Normal Mapping was NOT easy for me

After a number of failures; I’ve finally got a decent Normal Map up ‘n’ mapped. I think it is a difficult one to differentiate between considering the low poly model is 768 tris vs. the high poly model is 3,145,728 tris. a stupidly huge difference!

Which is which?

Is the one on the right the LP one?

I had to reassess it again myself, but I do believe that’s correct.

https://www.youtube.com/watch?v=_0FwsMkWm0k I followed this youtube tutorial and it explained it well.

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Sort of worked!

Ta da! The low poly looks interesting, but not like the high poly. I’m going for a low poly look for my interior and want it to work in Unity, so I created this in another scene.

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