Normal map to low on detail level (grainy)

I did the normal map (bake) instructions on a part of my space model.
But the results are not that impressive. I even cranked up the normal texture to a bitmap of 2048x2048, But it didn’t help. The details are in the pixels and there are mot much pixels used.
I think because of the non-organic model. The (space) door has many sharp corners. Acting as switches; height on / off.

So I think it’s easy to spot who has the most polygons …

1 Like

Very cool! Good job!

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