I did the normal map (bake) instructions on a part of my space model.
But the results are not that impressive. I even cranked up the normal texture to a bitmap of 2048x2048, But it didn’t help. The details are in the pixels and there are mot much pixels used.
I think because of the non-organic model. The (space) door has many sharp corners. Acting as switches; height on / off.
So I think it’s easy to spot who has the most polygons …