Normal map problem

Hello, I’m having a problem with baking the normal map for my model. The map looks blocky and has weird shading. I’ve tried starting over with the retopology process for my low-poly orc, following all the steps carefully, but the issue remains

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Your generated normal map is too low in quality.
Check for baking problems, increate level of details.

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Thx I’m gonn try that rn

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