Normal Map Not Applying

Hi all,

I’m busy with the Blender Character Creator for Video Games Design course but have gone slightly off-piste from the material Grant shows off.

I used BSurfaces, F2 and LoopTools to create a retopo manually but now when trying to apply my normal maps after baking, they simply will not show up on my character.
I’ve been over the course sections multiple times and am pretty sure I’m following the process correctly.

Here’s what it looks like:

What it’s meant to look like:

Cheers,
Bodhi

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Add also a bump map?

I’ll give it a go but surely it should still display the normal without the bump map?

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You do not have any coordinate nodes included. Not sure they do much most of the time but worth trying in this case, it is habit to include them.

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