Hello everyone,
I’m trying to figure out what went wrong with my normal map. I believe I followed every step, however; while Grant’s normal map is mostly blue, mine is multicolored. Also, when I plug in the map into the Shader Editior, my lowpoly doesnt look like my high poly.
Below is my plug in’s:
Below is what my normal map looks like:
Below is what my lowpoly looks like:
Below is what my highpoly looks like:
Thank you for any assistance you can provide.
-Tara