I’m trying to figure out what went wrong with my normal map. I believe I followed every step, however; while Grant’s normal map is mostly blue, mine is multicolored. Also, when I plug in the map into the Shader Editior, my lowpoly doesnt look like my high poly.
General Q&A note Help us all to help you.
Please give full screenshots with any questions. With the relevant panels open.
Also, include the lecture time and name/number that is relevant to the problem/issue.
The screenshot can be done by Blender itself, via the ‘Window’ menu bar top left hand side.
On that menu drop down is ‘save screenshot’.
Close ups additionally where they help.
You can’t see materials in solid shading, you need to change it to material preview or rendered with the buttons in the top right corner of the viewport.