Norm-Cavity Bake = 2D Bake?

Hello, I did all the baking steps as shown, however, to fix issues i baked with a cage.
I did a quick test on a model.

Hpoly sculpt with 3D textures.
However the baked over retopology sculpt has all of its textures being flat.
As if I simply had UV unwrapped the retopo mesh and stuck a PNG image to it using shader editor.

I recon this is not normal?










1 Like

Show the node set up. Is the normal map set to non colour? What does it look like without the normal map, seems to be working really.

1 Like

yes it is a near succesful bake, because of the cage. (Without cage and using ray distance i find a bunch of errors but this retopo isn’t optimal, long story. ) But the textures started out as 3D that i sculpted in and using textures on alpha brushes. In the bake all of them are flat. I am certain in the course i saw. the result were that the 3D textures were correctly transplanted over the retopo model and they looked 3 dimensional.
Like with a bump map, I did the diffuse bake using pointiness and colorramp.

Normal map is set to none color yes.
Image texture with normal bake into Normal node into PBSDF
Image texture with cavity bake into PBSDF node

High poly had the geometry-pointiness plugged into colorramp and than into PBSDF node.

Not that I want to take much up of your or anyone’s time.
I am working on a new retopo for the model

1 Like

For those who want to help figure out the problems.
It’s not helpful to see only the outcome!
As NP5 explained already show the nodes, the panels, the mesh.

General Q&A note

Help us all to help you.
Please give full screenshots with any questions. With the relevant panels open.
This can be done by Blender itself, via the ‘Window’ menu bar top left-hand side.
On that menu dropdown is ‘save screenshot’.

1 Like

I am wondering if you are expecting displacement not normal map fakery?

2 Likes

Privacy & Terms