Non-convex MeshCollider / non-kinematic Rigidbody?

Having gone with a cylindrical rocket body and thrusters, I’m now getting a warning in my console when I run the game. It says:


Everything is still working at this stage, but I’m wondering if this might change as I continue. Turning on ‘kinematic’ in the Rigidbody, the ship no longer flies. Do I need to change the default capsule colliders that come with cylinders into cubical or something else? Or can I ignore this warning?

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