As we have a prefab for LevelManager, we can simply drag&drop this prefab in the Options Controller’s Inspector to be found from the script, without adding the Level Manager to the Hierarchy.
Just a little note, it’s just redundancy.
As we have a prefab for LevelManager, we can simply drag&drop this prefab in the Options Controller’s Inspector to be found from the script, without adding the Level Manager to the Hierarchy.
Just a little note, it’s just redundancy.