No NavMesh beneath actors

See attached image. The nav mesh is not generated beneath the added AI tank, so it will not start moving at all when the game starts. Lifting the tank up in the air a bit a bit fixes this, but there should be a better solution. Is there a way to make the nav mesh ignore specific actors? Setting the “Can Ever Affect Navigation” to false for the actor does nothing.

Ok, I figured it out. You have to uncheck “Can Ever Affect Navigation” for each of the tank tracks. It’s not sufficient to disable it just for the body mesh or BP itself.

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