No movement for spawned enemies

I wish you mentioned adding the enemy spawner to the preFab folder and adding the wave to wave config of the enemy or did miss something ??!!

So, I’m assuming as soon as the enemy spawns it doesn’t move? Are there red flag errors popping up in the console about “NullReferenceException: Object reference not set to an instance of an object”?

I had this problem earlier, and it turned out that my Enemy Prefab didn’t have anything selected for “Wave Config”. Once I added that in, it traveled along the path set for that wave.

And if it’s because of that, it gets taken care of in the next lecture I think

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