Hey all! so I made it coherently as shown on the video, but alas, It wont print out location, just the names. What am I missing?
// Fill out your copyright notice in the Description page of Project Settings.
#include "PositionReport.h"
#include "Gameframework/Actor.h"
// Sets default values for this component's properties
UPositionReport::UPositionReport()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
}
// Called when the game starts
void UPositionReport::BeginPlay()
{
Super::BeginPlay();
FString ObjectName = GetOwner()->GetName();
FString ObjectPos = GetOwner()->GetTransform().GetLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s is at %s"), *ObjectName, *ObjectPos);
}
// Called every frame
void UPositionReport::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}