No camera for imported ThirdPersonCharacter

There is a CameraBoom and FollowCamera attached to the Mesh, but it does not show up in the scene (level) nor does it function. When I click the actor, it does not show a little viewbox showing its POV. The camera mesh is not visible in the ThirdPersonCharacter blueprint and when I set the ThirdPersonCharacter (either the original or a coyp) to Player0, when I run the game, POV is right in the middle of the manequin’s head.

I know it’s not your asset pack, but it doesn’t seem to play well with 5.3. (Don’t you just love how they keep breaking your course with constant updates?)

It’s because we delete player start and don’t put it back. Maybe I missed that step in the video.

Nope that’s not it. Start from scratch, create Main from demo level, place ThirdPersonCharacter… no camera visible.

Sorry – this is a repost of the same problem reported earlier. Deleting the VR nodes in the ThirdPersonCharacter blueprint fixed it.

Sorry for the duplicate post.

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