Your solution is the most optimal. Thank you very much friend! Also to anyone having problems still even after the code is recognized by VS. You must fix this
ATriggerVolume* PressurePlate; to
ATriggerVolume *PressurePlate;
As Ben stated early in the courses, that is the proper way to code pointers in Unreal. VS may understand it the other way, but Unreal does not like it.