Next Steps: Approach

Looking at the game from a systematic point of view;

  • I would want to add collision to the environment + enemies first through the OnCollisionEnter (adding explosion particle effect on collision) method.
  • I would then potentially look at adding a raycast so when you shoot enemies with the ship they die through something like destroygameobject or coroutine method + trigger explosion particle.
  • Add ability for enemies to shoot at us through instantiating a similar laser
  • Add health function for when we get hit
  • Perhaps add movement to enemies so they move across the screen
  • Add a score card for counting points

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