New tiles don't auto-rename without pressing Play

Just as the title suggests, I’m on the prefab variant lecture, and when Gary drags new prefab tiles into the scene, they are auto-renamed to their coordinates, but when I do it, I just get the prefab name UNTIL I press the play button, then tiles rename correctly and remain with their new names. I’m worried I coded something wrongly. Does anyone know what the issue might be?

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Have you already compared your code to the Lecture Project Changes which can be found in the Resources of this lecture? Do you have the [ExecuteAlways] attribute in your code? Which version of Unity do you use? The same as Gary?

Sorry, my bad - I should have checked. UpdateObjectName was in Awake, not update.

Thanks for pointing me in the right direction!

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