I know this hasn’t been covered in the course yet but wanted to ask this in case anyone is familiar with it. I’m working on a game, recreating an old 8 bit game that I loved as a kid (Ultima), and wanted to know if this is the tool to use. Unity has the new Tilemap feature for doing top down tile based games. A few questions.
- Does it support wrap around? Meaning no matter which way you travel you’ll come back to same point.
- Can you animate tiles? Some of the tiles I want to have simple animations (2 or 4 frames). And if so can they be synced so that certain tiles of the same type that have animation are all showing the same frame of animation at the same time.
- Can I control tile from script based on location. So I already have an algorithm to black out tiles based on line of site and want to know if I could do this with the new Tilemap feature. Meaning I just need access to change a tile’s sprite from code at run time. I would assume that would be possible.
I’ve already mostly done my remake in Python using PyGame so is a matter of choosing the best method in Unity. Was thinking either Tilemap or doing an all UI solution.