I saw the new gamedev TV shader course. Will it be useful for 2D urp as well? Thank you!
Many of the effects we create within the course are directly aimed at 3d effects (manipulating Vertex shaders to affect positions, for example, useful for making a waving flag), there are some effects that should be useful for sprite shaders as well (Moss and Snow effects come to mind). I would say that 3d users will definitely get the most out of the course, but that the general knowledge of how ShaderGraph works and some direct shader recipes will help all users, 2D and 3D alike.