New enemy projectiles

The knight was imported from a free asset in the Asset Store named “Strong Knight” by http://3dmaesen.com/. I rigged it with Unity’s standard 3rd Person Animator Contrtoller

New stuff for projectiles and enemies:

  1. Two projectile types each with base damage.

  2. Four enemy types each with configurable:

  • animation speed,
  • fire rate,
  • projectile speeds,
  • damage bonuses

Enjoy :slight_smile:

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