I was wondering about making Enemies that dont use Ethan at all. I have several asset packs that came with other models, animations and controllers.
I popped in one of the test characters and added the UI socket and the Projectile Spawn Point. Next I added the other components from our main enemies: rigidbody, capsule collider, nav mesh agent, enemy script, AI controller and Third Person Character.
When I play the game, my Player and the Enemy do a funny dance and the animations are all ******** up. When I disable the Third Person Character script I get a better result, the enemy does a single animation while moving towards me. He wont face me which I am finding to be an issue but I do know if this is a result of the AI script or not.
Has anyone had any luck creating an Enemy using something other than Ethan like we did for the player character?