Hey everyone!
First of all, I’ve never been great at reaching out to the 3D community around me, but I’m trying to change that now. Right now.
I just want to take a moment to say thanks to GameDev.tv and this community. A few years ago, I started learning 3D through their courses, and without that help, I don’t think I’d be where I am today. Their videos gave me the confidence to believe that I could actually learn 3D, and that has meant more to me than I probably realized at the time.
Like many others here, I once dreamed of making my own game, but to be honest, it quickly became overwhelming to do it alone, and I ended up giving up. 🥲 But I could never fully let go of 3D, so I kept practicing and improving, even while working a full-time job on the side.
Recently, I decided to take a chance and start my own little business, focusing on creating 3D assets (mostly static objects for games and animation). I don’t know exactly where this will lead yet, but I hope it can be useful for other developers.
Right now, I’m working on an asset pack, and I thought it would be great to hear from those of you who actually use 3D assets. What matters most to you? Should they be stylized, ultra-optimized, have a lot of variation, or something completely different?
I’d rather learn from people who work with this stuff than just guess, so if you have any thoughts, I’d really appreciate hearing them!
Thanks for taking the time to read this. I’ll just add a few pics to show what I’m capable of, this is the first pack I want to release soon. I hope that’s okay with the GameDev.tv team! I won’t include any commercial links.