Hi, I followed exactly as it shown in lecture.
The player prefab was made with single parrent having network transform with X and Y positioning checkmarked, and children needed only Z rotation checkmark
However going inside prefab and changing children - enabling their X and Y positioning in network transform fixed for me.
Question is - why is so for me? Logically the children should’ve moved together with parrent which already has network object and network transform for positioning, as was said in lecture.
Here’s where gave me a fix: