Ever since I got into game dev, I always wanted to create something in neon/vaporwave kinda style. So, I just ended up extreme tuning the Block breaker to that theme, and I am so glad about the outcome !!.
The core mechanics are the same as the default for now, as I got too involved with the visuals but I am planning to add some more crazy mechanics to go with the theme soon !!
Feedbacks appreciated.
Cheers ! Thanks !
I love this so much! Is there more!! I want to play it!
Thank you, Kevin. I am glad you love it!
Ohh yes, there’s more !! I am just tweaking the game some more and will put out the game soon as it’s done !!.
Love it! Good work!
very cool, i like the strong colors, its very easy to catch someon atention with this:)
Thank you
Thanks !!
Very nicely done. I especially like the shadow on the ball.
Looking forward to play the game!
Thank you
How did you get those VFX??
I used Unity’s Universal Render Pipeline. There are so many options to play around with.
For the shadow effects, I used a free asset from the Unity asset store called Hard Light 2D.
I am new to this so I don’t know how to do that. I tried but I am not able to download.
I need an explosive effect, please can you find and share it??
And also there is a slight problem in my game, the ball slows down or speeds up during the game.
I think it is happening because of the velocity tweak we have done when the ball is colliding with anything.
Can you please suggest a solution??
Here is my code:
private void OnCollisionEnter2D(Collision2D collision)
{
Vector2 velocityTwaeak = new Vector2(Random.Range(0f, randomFactor),
Random.Range(0f, randomFactor));
if(hasStarted)
{
ballRigidBody.velocity += velocityTwaeak;
}
}
Here is the level I have build:
It looks awesome and fantastic! Great job, I love the colors and the way it looks