Negative scale inverts normals?

Michael, when you first demonstrate the relationship between the transformation types and the object transformation properties, you suggest that a negative scale leads to inverted normals.

I was surprised but also excited by this, since I’m eagerly waiting to learn how to make inside-out shapes for making interior spaces quickly.

But when I tested it, it wasn’t true. I scale the default cube negative, then tested rendering and turn on face normals under Mesh Display, and everything appeared “right” for a non-inverted object.

I just realized that the ability to invert normals directly would let me do what I want anyway, so that’s something. :wink:

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