Hello, after finishing pyramid I tried to make my own model. So I decided to make a coca cola can. Everything went ok until I needed to normal bake it. So I have to models of a can. One is low poly, another is high poly. When I press a bake button, there is a glitch on the edge which is marked as seam. Don’t know the reason of such behaviour. Can anyone help with an advice of what I am doing wrong?
Low poly mesh:
High poly mesh:
Combined low and high poly display:
Generated normal map:
Shading settings:
Low poly unwrap:
Bake settings:
Result with glitch: