Trigger warning, wall of text ahead… I simply copied and pasted the error messeges I get when building the WebGL game. I really hope someone can make sense of this. I followed every step of the course very accurately, it really bums me that the end result isn’t working. (Using Unity 2020.2.6f1)
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
—> System.IO.DirectoryNotFoundException: Could not find a part of the path ‘D:\Bobs Kunst\2021\Repos\Unity2D\Fruitsday\Library\ScriptAssemblies\Assembly-CSharp.dll’.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at Mono.Cecil.AssemblyDefinition.ReadAssembly(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at TypeDbJsonGenerator.Program.<>c__DisplayClass4_0.b__1(String x)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.Linq.Enumerable.WhereSelectArrayIterator`2.ToList()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at TypeDbJsonGenerator.Program.Read(String pathToAssembly, String searchDirs)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at TypeDbJsonGenerator.Program.Main(String args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
— End of inner exception stack trace —
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object parameters, CultureInfo culture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.Reflection.MethodBase.Invoke(Object obj, Object parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at Program.Main(String args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
—> System.IO.DirectoryNotFoundException: Could not find a part of the path ‘D:\Bobs Kunst\2021\Repos\Unity2D\Fruitsday\Library\PlayerScriptAssemblies\Assembly-CSharp.dll’.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at Mono.Cecil.AssemblyDefinition.ReadAssembly(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at TypeDbJsonGenerator.Program.<>c__DisplayClass4_0.b__1(String x)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.Linq.Enumerable.WhereSelectArrayIterator`2.ToList()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at TypeDbJsonGenerator.Program.Read(String pathToAssembly, String searchDirs)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at TypeDbJsonGenerator.Program.Main(String args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
— End of inner exception stack trace —
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object parameters, CultureInfo culture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at System.Reflection.MethodBase.Invoke(Object obj, Object parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at Program.Main(String args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Error building Player: 38 errors
Build completed with a result of ‘Failed’ in 12 seconds (11827 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
UnityEditor.BuildPlayerWindow+BuildMethodException: 41 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <8c48e4bc2ff34638b69095cbb65e2e27>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <8c48e4bc2ff34638b69095cbb65e2e27>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)