I know this question has been asked a few times but I am fully stuck. My normals stay the same no what I do. I’ve redone (is not close enough to the high res version?) the low poly model and gone through all the questions on here to find an answer but nothing seems to work. I have also googled and found no real answers. If anyone has advice or knows what to do please let me know
Yeah, a meter sounds excessive to me too… esp. with max ray distance to 0… sounds like it wouldn’t work… but maybe new version of Blender is more flexible. Basically after bad experiences with baking (had to set up both of those and fiddle with them a lot) I stopped using it for baking… I am curious if this works - if so, I might start using Blender for baking again!
I have heard of no Ray distance before, its extrusion that actually helps acting a bit like a cage. I think it is just related to how far and what side of each other the two HP LP versions are.
It is always a fiddle about trying variations, or just go for a proper cage.
Yes, exactly… What Grant was showing in lectures was for example to measure distance from upper areas of the neck to chin and set max ray distance to that. 0m = no limits as far as I remember from docs. And it did cause issues in baking when setup incorrectly or left at 0 (that’s default). Maybe now Blender got smarter, and it does better job?
I HAVE DONE IT. If I could kiss you all I would. Thank you to everyone, this community is amazing at being problem solvers. I messed around with the extrusion value and got these values to work for my model.
I am also using blender 3.1 as well for any people in the future who might run into this problem.
Yeah, it honestly could go lower to around .2 but it didn’t affect it as far I could tell so I left it at 1m as mental note that extrusion value makes it work