Need help regarding how to snap an edge to be perpendicular to another

Dear all,

I am making this pyramid based on Chichen Itza’s Castello, and I made edge loops throughout to create the sub divisions you’re seeing on the actual castle. However, the ones on the Castello are perpendicular to a surface, so how do I pull that off?

I need a method to snap those many edges to be perpendicular with the X or Y axis, depending on the surface they are found on, since going through each vertice’s coordinate is simply too much work and not worth my time.

Thanks in advance for any input! I’d be sticking around to look through this discussion.

Here is a picture for reference on what I am talking about.

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