The shooting of spheres is still on one direction fixed and not responding to the user camera rotation.
I don’t see anything wrong. Have you tried restarting the engine?
Managed to resolve it, instead of using Get actor Rotation at the start instead i should have used get control Rotation, took me studying the video twice and looking at the sourcecode to figure this out, even in video after zooming in i couldnt tell the difference while comparing it with mine, such small typo misheard and lost during practise.
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