Need help. Godot 3d RPG Course

,

I am currently taking the Godot 4: Build an Action Combat RPG course. So far, I haven’t had any problems. However, in the chest system, sending a signal after clicking the mouse does not work for me. I tried to build this system from scratch according to the course, but the problem persists. I am sending screenshots of what my code looks like. Can you see any errors here? I am working in Godot v4.5. I am asking for help from someone who has taken this course and knows what is going on.

Hey @ShapingChaos, welcome to the forum!

I have not taken the course yet, but I did have a look at the project.

One thing when comparing to Bram’s project is that you don’t have the gui_input signal connected, it would show the signal symbol in the tree otherwise, like here:

Furthermore, I see that you are using a different input action name, “attack_key”, whereas Bram is using “click”. Obviously, for this to work, you need to make sure that your “attack_key” input action is associated with clicking in the project’s input configuration.

1 Like

Hey, thanks a lot for your reply.

That solved the problem. I don’t know how I skipped connecting this signal TWICE. Thank you, you saved me a lot of time.

1 Like

Great, glad I could help you!

1 Like