Hi! I followed the complete blender lesson a while a go and I was trying to refresh on how to rig an armature. More specefically, how to assign vertex group to armature bones. I revisited the animated lamp section and found out where we used objects parented to armature bones to animate them, but I was more interested on how to rig a single mesh object through vertex (group) weights.
I’m pretty sure I remember a section where we assigned vertex groups and then we can associate those to bones somehow… But I can’t remember… Can anyone helpe me out?
Thanks