NavMesh problem - glitchy movement

I’m having some problems. Random turning, walking in place, and falling through the world when I die. Did I miss something? How can I fix this? Some things I have read suggest that mixing movement methods might be the cause. I’d appreciate some help, if someone else has a clue, because I sure don’t! :joy:

I figured it out. I had “IsKinematic” set to off in my NavMeshAgent. As soon as I clicked that box on I stopped moving randomly.

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